Unofficial OpenGL Software Development Kit
0.5.0
|
![]() ![]() | |
![]() ![]() ![]() | |
![]() ![]() ![]() ![]() | |
![]() ![]() ![]() ![]() ![]() | |
![]() ![]() ![]() ![]() ![]() ![]() | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Has all of the DDS-based loaders |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Includes everything in the GL Image library |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Include this to gain access to the ability to create ImageSets manually |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Contains all of the enums and objects related to formats |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Contains the ImageSet class and associated objects |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Includes all of the image loaders |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Has the STB-based image loading functions |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Functions for generating textures and OpenGL-specific information |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Exceptions for texture generation functions |
![]() ![]() ![]() ![]() | |
![]() ![]() ![]() ![]() ![]() | |
![]() ![]() ![]() ![]() ![]() ![]() | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | C header to include if you want to initialize OpenGL |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | C++ header to include if you want to initialize OpenGL |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | C header to include if you want to initialize GLX |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | C++ header to include if you want to initialize GLX |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | C header to include if you want to initialize WGL |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | C++ header to include if you want to initialize WGL |
![]() ![]() ![]() ![]() | |
![]() ![]() ![]() ![]() ![]() | |
![]() ![]() ![]() ![]() ![]() ![]() | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Boost header for special Boost-based drawing functions |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Declares the VertexWriter class and its helper types. Include an OpenGL header before including this one |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Declares the Draw class and its helper types. Include an OpenGL header before including this one |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Common user interface definitions for mesh generation |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Describes the mesh generator flags |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Various miscellaneous mesh generators |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Defines mesh generators for the Platonic solids |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Defines mesh generators for various quadric and curved surfaces |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Includes everything in the GL Mesh library |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Defines the Mesh class and associated types for creating a Mesh. Include an OpenGL header before including this one |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Declares the StreamBuffer class. Include an OpenGL header before including this one |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Declares the VertexFormat class and its helper types. Include an OpenGL header before including this one |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Declares the VertexWriter class and its helper types. Include an OpenGL header before including this one |
![]() ![]() ![]() ![]() | |
![]() ![]() ![]() ![]() ![]() | |
![]() ![]() ![]() ![]() ![]() ![]() | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Contains the array reference utility class |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Includes a function for attaching to ARB/KHR_debug_output and printing error messages automatically. This header must be included after an OpenGL header |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Contains the basic font rendering system classes and functions |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Includes everything in the GL Utility library |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Contains a matrix stack and associated classes |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Header for mouse poles |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Includes functions to help load and validate shaders and programs. This header must be included after an OpenGL header |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Contains functions to position the window relative to the desktop |