Unofficial OpenGL Software Development Kit
0.5.0
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Declares the VertexFormat class and its helper types. Include an OpenGL header before including this one. More...
#include <vector>
#include <string>
#include <exception>
#include <boost/noncopyable.hpp>
Go to the source code of this file.
Classes | |
class | glmesh::VertexFormatException |
Base class for all exceptions thrown by AttribDesc, VertexFormat and VertexFormat::Enable. More... | |
class | glmesh::AttributeDataInvalidException |
Thrown if the values passed to AttribDesc's constructor are not allowed. More... | |
class | glmesh::AttributeDataUnsupportedException |
Thrown if the values passed to AttribDesc's constructor do not meet the implementation-specific requirements. More... | |
class | glmesh::AttributeIndexMultipleRefException |
Thrown if VertexFormat is given two AttribDesc objects that use the same attribute index. More... | |
class | glmesh::AttribDesc |
Describes the storage for a single vertex attribute. More... | |
struct | glmesh::SeparateAttribFormatTag |
Used in VertexFormat::Enable to differentiate constructors. More... | |
class | glmesh::VertexFormat |
Describes the layout for a sequence of vertex attributes, to be used for rendering. More... | |
class | glmesh::VertexFormat::Enable |
RAII-style class for binding a VertexFormat to the OpenGL context. More... | |
Namespaces | |
namespace | glmesh |
The main namespace for the GL Mesh library. All GL Mesh functions are in this namespace. | |
Typedefs | |
typedef std::vector< AttribDesc > | glmesh::AttributeList |
Convenience typedef for std::vector's of attributes. | |
Enumerations | |
enum | glmesh::VertexDataType { glmesh::VDT_HALF_FLOAT, glmesh::VDT_SINGLE_FLOAT, glmesh::VDT_DOUBLE_FLOAT, glmesh::VDT_SIGN_BYTE, glmesh::VDT_UNSIGN_BYTE, glmesh::VDT_SIGN_SHORT, glmesh::VDT_UNSIGN_SHORT, glmesh::VDT_SIGN_INT, glmesh::VDT_UNSIGN_INT } |
The C data type that you will be providing the vertex attribute data in. More... | |
enum | glmesh::AttribDataType { glmesh::ADT_FLOAT, glmesh::ADT_NORM_FLOAT, glmesh::ADT_INTEGER, glmesh::ADT_DOUBLE } |
The expected interpretation of the attribute data by GLSL. More... | |
Variables | |
const SeparateAttribFormatTag | glmesh::sepFormat |
Use this in VertexFormat::Enable to use the separate attribute format constructor. | |
Declares the VertexFormat class and its helper types. Include an OpenGL header before including this one.