Unofficial OpenGL Software Development Kit
0.5.0
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Includes functions to help load and validate shaders and programs. This header must be included after an OpenGL header. More...
#include <exception>
#include <string>
#include <vector>
#include "array_ref.h"
#include <boost/utility/string_ref.hpp>
#include <boost/noncopyable.hpp>
Go to the source code of this file.
Classes | |
class | glutil::ShaderException |
Base class for all exceptions thrown by shader and program creation functions. More... | |
class | glutil::SeparateShaderNotSupported |
Thrown if the user requests the creation of separate programs, but the implementation cannot do that. More... | |
class | glutil::CompileLinkException |
Thrown if the compilation or linking fails. The log will be stored in this exception. More... | |
class | glutil::UniqueShader |
RAII object for managing a shader object. More... | |
class | glutil::UniqueProgram |
RAII object for managing a program object. More... | |
Namespaces | |
namespace | glutil |
The main namespace for the GL Utility library. All GL Util functions are in this namespace. | |
Functions | |
Shader Compilation | |
These functions generate shaders from text strings. They will throw exceptions in the event of compilation failure. | |
GLuint | glutil::CompileShader (GLenum shaderType, boost::string_ref shaderText) |
Creates a shader object and compiles it with the given text string. More... | |
GLuint | glutil::CompileShader (GLenum shaderType, refs::array_ref< const char * > shaderList) |
As CompileShader(GLenum, const char *), but with a list of strings. | |
GLuint | glutil::CompileShader (GLenum shaderType, const std::vector< std::string > &shaderList) |
As CompileShader(GLenum, const char *), but with a list of strings. | |
Program Linking | |
These functions take one or more shader objects and link them together into a program. In the event of a linker error, they will throw an exception. All shader objects are detached from the program that is returned. | |
GLuint | glutil::LinkProgram (GLuint shaderOne, GLuint shaderTwo) |
Links the two shader objects into a single program. More... | |
GLuint | glutil::LinkProgram (GLuint program, GLuint shaderOne, GLuint shaderTwo) |
As LinkProgram(GLuint, GLuint), except that it is given a program to do the linking within. | |
GLuint | glutil::LinkProgram (boost::string_ref vertexShader, boost::string_ref fragmentShader) |
Creates a program from two shader strings, one for a vertex shader and one for a fragment shader. More... | |
GLuint | glutil::LinkProgram (GLuint program, boost::string_ref vertexShader, boost::string_ref fragmentShader) |
As LinkProgram(boost::string_ref, boost::string_ref), except that it is given a program to do the linking within. | |
GLuint | glutil::LinkProgram (GLuint shader, bool isSeparable=false) |
Takes a single shader and links it into a program. More... | |
GLuint | glutil::LinkProgram (refs::array_ref< GLuint > shaders, bool isSeparable=false) |
As LinkProgram(GLuint, bool), only with a list of shaders. | |
GLuint | glutil::LinkProgram (GLuint program, refs::array_ref< GLuint > shaders) |
Takes a program and links a number of shaders to it. More... | |
Separable Program Creation | |
These functions generate separable programs from text strings. They will throw exceptions in the event that ARB_separate_shader_objects or GL 4.1+ are not available. Exceptions will also be thrown if the compiling/linking fails. | |
GLuint | glutil::MakeSeparableProgram (GLenum shaderType, const char *shaderText) |
Creates a single-stage separable program from the given shader text. More... | |
GLuint | glutil::MakeSeparableProgram (GLenum shaderType, const std::string &shaderText) |
Creates a single-stage separable program from the given shader text. More... | |
GLuint | glutil::MakeSeparableProgram (GLenum shaderType, refs::array_ref< const char * > shaderList) |
As MakeSeparableProgram(GLenum, const char *), except with a list of strings. | |
GLuint | glutil::MakeSeparableProgram (GLenum shaderType, const std::vector< std::string > &shaderList) |
As MakeSeparableProgram(GLenum, const char *), except with a list of strings. | |
Includes functions to help load and validate shaders and programs. This header must be included after an OpenGL header.