Unofficial OpenGL Software Development Kit
0.5.0
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The main namespace for the GL Mesh library. All GL Mesh functions are in this namespace. More...
Classes | |
class | CpuDataException |
Base class for all CpuDataWriter specific exceptions. More... | |
class | IncompleteVertexException |
Thrown when attempting to get vertices from a CpuDataWriter when a vertex is incomplete. More... | |
class | CpuDataWriter |
Allows immediate mode drawing to a CPU buffer, rather than a buffer object. More... | |
class | DrawException |
Base class for all Draw specific exceptions. More... | |
class | TooFewVerticesSentException |
Thrown when drawing with Draw and you did not provide as many vertices as promised. More... | |
class | TooManyVerticesSentException |
Thrown when calling Attrib and you are writing more vertices than you promised. More... | |
class | PrimitiveTypeUnsupportedException |
Thrown when creating a Draw with a primitive type that the current OpenGL implementation does not support. More... | |
class | VertexCountPrimMismatchException |
Thrown when the primitive type and vertex count cannot be used together. More... | |
class | Draw |
RAII-style class for immediate-mode type rendering through a VertexFormat and StreamBuffer. More... | |
class | RenderCmdList |
A list of rendering commands to be used by a Mesh. More... | |
class | Mesh |
An object that represents a static collection of mesh data. More... | |
class | StreamBufferException |
Base class for all exceptions thrown by StreamBuffer and StreamBuffer::Map. More... | |
class | StoreAlreadyMappedException |
Thrown when the StreamBuffer is mapped and you attempt to call a function that requires the StreamBuffer to not be mapped. More... | |
class | NotEnoughStorageForMapException |
Thrown when mapping a StreamBuffer and it does not have enough room for the requested map size. More... | |
class | NotEnoughRemainingStorageForMapException |
Thrown when mapping a StreamBuffer and the current offset + range would exceed the size of the StreamBuffer. More... | |
class | StreamBuffer |
A class for streaming vertex data to buffer objects on the GPU. More... | |
class | VertexFormatException |
Base class for all exceptions thrown by AttribDesc, VertexFormat and VertexFormat::Enable. More... | |
class | AttributeDataInvalidException |
Thrown if the values passed to AttribDesc's constructor are not allowed. More... | |
class | AttributeDataUnsupportedException |
Thrown if the values passed to AttribDesc's constructor do not meet the implementation-specific requirements. More... | |
class | AttributeIndexMultipleRefException |
Thrown if VertexFormat is given two AttribDesc objects that use the same attribute index. More... | |
class | AttribDesc |
Describes the storage for a single vertex attribute. More... | |
struct | SeparateAttribFormatTag |
Used in VertexFormat::Enable to differentiate constructors. More... | |
class | VertexFormat |
Describes the layout for a sequence of vertex attributes, to be used for rendering. More... | |
class | VertexWriterException |
Base class for all VertexWriter specific exceptions. More... | |
class | MismatchWriterTypeException |
Thrown when the type the VertexWriter::Attrib functions are used with does not match the type of the attribute as defined by the VertexFormat. More... | |
class | VertexWriter |
Base class, using CRTP, that provides a framework for writing vertex attributes to arbitrary locations. More... | |
Typedefs | |
typedef std::map< std::string, GLuint > | MeshVariantMap |
A list of variations of named variations of a mesh. Each name maps to a VAO to render from. | |
typedef std::vector< AttribDesc > | AttributeList |
Convenience typedef for std::vector's of attributes. | |
Enumerations | |
enum | VertexDataType { VDT_HALF_FLOAT, VDT_SINGLE_FLOAT, VDT_DOUBLE_FLOAT, VDT_SIGN_BYTE, VDT_UNSIGN_BYTE, VDT_SIGN_SHORT, VDT_UNSIGN_SHORT, VDT_SIGN_INT, VDT_UNSIGN_INT } |
The C data type that you will be providing the vertex attribute data in. More... | |
enum | AttribDataType { ADT_FLOAT, ADT_NORM_FLOAT, ADT_INTEGER, ADT_DOUBLE } |
The expected interpretation of the attribute data by GLSL. More... | |
Functions | |
template<typename Sink , typename VertexSequence > | |
void | Attrib (VertexWriter< Sink > &drawable, const VertexSequence &vertexData) |
A Boost.Fusion-based function for drawing attribute structs. More... | |
Variables | |
const SeparateAttribFormatTag | sepFormat |
Use this in VertexFormat::Enable to use the separate attribute format constructor. | |
The main namespace for the GL Mesh library. All GL Mesh functions are in this namespace.