Unofficial OpenGL Software Development Kit 0.5.0
Class and utility classes for matrix stacks.
A common task in OpenGL programs is to have a stack of transforms. This is useful for hierarchial rendering and for traversing a scene graph. Indeed, OpenGL before 3.1's removal of old features had matrix stacks built in.
|Implements a stack for glm::mat4 transformations. More...|
|RAII-style object for pushing/popping MatrixStack objects. More...|